China is becoming a world leader in the gaming industry — from 'The Defiant' to 'Black Myth: Wukong'
DW reports how China, despite strict censorship and licensing, has become a major player in the global video game market: more than 700 million gamers, investments by Tencent and NetEase, the international success of 'Black Myth: Wukong', and new projects such as 'The Defiant' about the war with Japan in the 1930s–40s.
Sardor Qodirov