The key facts
- Théo Triantafyllidis presented Feral Metaverse (Spider) — a sculpture combined with a multiplayer game for six participants.
- Art critic Tabish Khan: a weak market forces galleries to prioritise paintings over complex installations.
- Also shown are Miriam Cahn's self-portraits (Galerie Jocelyn Wolff) and contemporary Indian art from the Fitzwilliam Museum.
Game installations at the fair
This year's Frieze London fair, as observed by Euronews, blurs the boundaries between art, games and reality. Benjamin Lallier presented the work Mother Needham, inviting visitors to throw coins and make a wish. Julia Serfaty's installation Who's A Good Girl explores the connection between gender and technology.
A sculpture as a multiplayer game
Greek artist Théo Triantafyllidis is showing Feral Metaverse (Spider) — a giant sculpture that can be climbed and which simultaneously serves as a multiplayer game. Up to six visitors can enter a shared virtual world, where they need to act together, building figures such as human towers and wheels.
The commercial side of the fair
Behind the game installations, Frieze remains a major commercial event. According to art critic Tabish Khan, the struggling market forces galleries to bet on more conventional displays, where paintings take priority over complex spatial projects.
Other notable projects
Among other works are self-portraits by Swiss artist Miriam Cahn on the theme of ageing, presented by Galerie Jocelyn Wolff, and a selection of contemporary Indian art from the Fitzwilliam Museum's collection. Taken together, the exhibition reflects the fair's balance between artistic experiment and the pressure of a difficult art market.



